Mage Guide

Spell-driven growth, plus the type with the most Support characters.

What Mages do

Mages reward casting spells and standing in the right back-row slot. Mage's Apprentice gains +1/+1 permanently whenever you cast a spell, Hexbound Weaver gains +1 Attack permanently for each spell, and Runeburnt Sage raises every Mage you control when you cast. Stormborn Scion gets +2/+2 for each spell you have cast this game, and Ash-Marked Girl upgrades herself after four spells.

The other half of the type is Support. Warty Hex, Sunmeadow Witch, Eastmarch Hag, Misty Oracle, Sparkjaw Imp, Hut-Walker Hag and Powderkeg Crone all give their bonus to the front-row characters they cover, and several are Ranged so they can attack from the back without taking counter-damage. Hut-Walker Hag also makes Slay abilities trigger one additional time for the characters it supports.

Because Mages are spread across alignments, the Support options include Good-only and Evil-only versions as well as unconditional ones. Choose the Support that matches the alignment of the front row you have built.

The shop sells 17 characters of this type, across tiers 2 to 6. 7 have a Support ability, 0 start with Flying and 6 start with Ranged. The tables below come straight from the game’s data.

Mages by tier

Tier 2

CharacterTierAttack/HealthAlignmentRules text
Ash-Marked Girl (also Royal)22/2NeutralQuest: cast 4 spells. Reward: Upgrade me.
Mage's Apprentice (also Animal)21/1NeutralWhen you cast a spell, gain +1/+1 permanently.
Warty Hex20/3EvilSupport: +3 Attack.

Tier 3

CharacterTierAttack/HealthAlignmentRules text
Eastmarch Hag33/2EvilEvil Support: +3/+2.
Hexbound Weaver31/3EvilRanged. When you cast a spell, gain +1 Attack permanently.
Sunmeadow Witch32/3GoodGood Support: +2/+3.

Tier 4

CharacterTierAttack/HealthAlignmentRules text
Blessing Fae (also Fae)44/4GoodYour other Good characters have +2/+2.
Grieving Magus44/2GoodRanged. When one of your Royals is attacked and killed, I make a bonus attack.
Grimoire Beast (also Monster)47/3EvilLast Breath: cast a random spell.
Mimic Hound (also Animal)42/10NeutralAfter I attack, trigger the Last Breath of the characters behind me.
Misty Oracle42/2GoodRanged. Support: +5 Health.
Sparkjaw Imp42/2EvilRanged. Support: +5 Attack.

Tier 5

CharacterTierAttack/HealthAlignmentRules text
Hut-Walker Hag (also Monster)53/6EvilRanged. Support: +3 Attack, and Slay abilities trigger 1 additional time.
Runeburnt Sage56/12EvilSlay: Next turn spells cost -1. When you cast a spell, Mages you control gain +1 Attack permanently.

Tier 6

CharacterTierAttack/HealthAlignmentRules text
Powderkeg Crone (also Monster)610/5EvilRanged. Support: +10 Attack.
Stitchfur Beast (also Animal)67/10GoodYour other Animals have +2/+2. When you summon an Animal in a brawl, double its Attack and Health after Treasure bonuses.
Stormborn Scion62/2Neutral+2/+2 for each spell you've cast this game.

What buffs Mages

No other shop character mentions Mages in its rules text, so Mages are not buffed by name. Alignment buffs for Good and Evil characters still apply, and the character guide lists them.

Positioning

Slots 1 to 4 are the front row and slots 5 to 7 the back row; the rules guide explains how rows decide who gets attacked.

Looking for a full plan? The strategy guide covers turn-by-turn play, and the weekly meta report shows how boards built around each type have placed.

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