Dragon Guide

Fast, hard-hitting Flying attackers that pick off the back row.

What Dragons do

Dragons are a small type of five characters, and most of them are about reach and damage. Mountain Hatchling, Dragonmount Dana and Stormscale Wyrm all have Flying. A Flying attacker chooses a random living character in the enemy back row and only attacks the front row when the back row is empty, so Dragons go straight for the fragile Support characters that the other side is protecting.

The costs are visible on the cards. Stormscale Wyrm has 10 Attack but only 1 Health, and makes a bonus attack at the start of each brawl. Dragonmount Dana dies after she attacks. Gluttondrake does not fly, but its Slay permanently raises every character in your shop by +1/+1 for the rest of the game. Ashfall Wyrm damages the back-row characters behind whatever it attacks.

Dragons are not a type with many internal synergies, so they work best as a reliable damage package inside a board built around another type.

The shop sells 5 characters of this type, across tiers 2 to 6. 0 have a Support ability, 3 start with Flying and 0 start with Ranged. The tables below come straight from the game’s data.

Dragons by tier

Tier 2

CharacterTierAttack/HealthAlignmentRules text
Mountain Hatchling23/2NeutralFlying.

Tier 3

CharacterTierAttack/HealthAlignmentRules text
Dragonmount Dana (also Dwarf)35/9NeutralFlying. After I attack, I die.

Tier 4

CharacterTierAttack/HealthAlignmentRules text
Gluttondrake46/8NeutralSlay: for the rest of the game, characters in your shop have +1/+1.
Stormscale Wyrm410/1NeutralFlying. At the start of each brawl, I make a bonus attack.

Tier 6

CharacterTierAttack/HealthAlignmentRules text
Ashfall Wyrm610/6EvilI also damage the back-row unit(s) behind the character I attack.

What buffs Dragons

No other shop character mentions Dragons in its rules text, so Dragons are not buffed by name. Alignment buffs for Good and Evil characters still apply, and the character guide lists them.

Positioning

Slots 1 to 4 are the front row and slots 5 to 7 the back row; the rules guide explains how rows decide who gets attacked.

Looking for a full plan? The strategy guide covers turn-by-turn play, and the weekly meta report shows how boards built around each type have placed.

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