Dragon Guide
Fast, hard-hitting Flying attackers that pick off the back row.
What Dragons do
Dragons are a small type of five characters, and most of them are about reach and damage. Mountain Hatchling, Dragonmount Dana and Stormscale Wyrm all have Flying. A Flying attacker chooses a random living character in the enemy back row and only attacks the front row when the back row is empty, so Dragons go straight for the fragile Support characters that the other side is protecting.
The costs are visible on the cards. Stormscale Wyrm has 10 Attack but only 1 Health, and makes a bonus attack at the start of each brawl. Dragonmount Dana dies after she attacks. Gluttondrake does not fly, but its Slay permanently raises every character in your shop by +1/+1 for the rest of the game. Ashfall Wyrm damages the back-row characters behind whatever it attacks.
Dragons are not a type with many internal synergies, so they work best as a reliable damage package inside a board built around another type.
The shop sells 5 characters of this type, across tiers 2 to 6. 0 have a Support ability, 3 start with Flying and 0 start with Ranged. The tables below come straight from the game’s data.
Dragons by tier
Tier 2
| Character | Tier | Attack/Health | Alignment | Rules text |
|---|---|---|---|---|
| Mountain Hatchling | 2 | 3/2 | Neutral | Flying. |
Tier 3
| Character | Tier | Attack/Health | Alignment | Rules text |
|---|---|---|---|---|
| Dragonmount Dana (also Dwarf) | 3 | 5/9 | Neutral | Flying. After I attack, I die. |
Tier 4
| Character | Tier | Attack/Health | Alignment | Rules text |
|---|---|---|---|---|
| Gluttondrake | 4 | 6/8 | Neutral | Slay: for the rest of the game, characters in your shop have +1/+1. |
| Stormscale Wyrm | 4 | 10/1 | Neutral | Flying. At the start of each brawl, I make a bonus attack. |
Tier 6
| Character | Tier | Attack/Health | Alignment | Rules text |
|---|---|---|---|---|
| Ashfall Wyrm | 6 | 10/6 | Evil | I also damage the back-row unit(s) behind the character I attack. |
What buffs Dragons
No other shop character mentions Dragons in its rules text, so Dragons are not buffed by name. Alignment buffs for Good and Evil characters still apply, and the character guide lists them.
Positioning
Slots 1 to 4 are the front row and slots 5 to 7 the back row; the rules guide explains how rows decide who gets attacked.
- Enemy ordinary attackers hit your front row first, so fragile Flying Dragons such as Stormscale Wyrm are safer in the back row, where they still fight.
- A Dragon has no Support ability, so from the back row it adds nothing to the row in front of it; its value is its own attack.
- Against a board with an empty back row, Flying has no special target and the Dragon attacks the front row like any other character.
Looking for a full plan? The strategy guide covers turn-by-turn play, and the weekly meta report shows how boards built around each type have placed.