Animal Guide

The largest type, built around cheap early bodies and Last Breath summons.

What Animals do

Animals are the biggest family in the shop, with characters in every tier from 2 to 6. Many of them are plain early bodies or small economy pieces: Gilt Hen sells for 2 Gold, Sly Tabby pays a Gold when it slays, and Champion Hog pays 2 Gold when it survives a brawl. That makes Animals a comfortable first purchase while you wait for a better tier to open.

The type also has the most Last Breath summoners. Omen Cat, Fleeting Sprite, Cub of the Hollow and Bristled Trio each leave bigger bodies behind when they die, so a warband of Animals keeps fighting after its first line falls. The late payoffs reward that style directly: Carrion Roc grows when an Animal dies, Ravenous Hippocamp grows when you buy or summon one, and Stitchfur Beast gives your other Animals +2/+2 and doubles Animals summoned in a brawl.

Because the type is so wide, an Animal board rarely needs every slot to be an Animal. Pick the payoffs that match how your board is dying or growing, and fill the rest with whichever strong character the shop offers.

The shop sells 21 characters of this type, across tiers 2 to 6. 0 have a Support ability, 0 start with Flying and 0 start with Ranged. The tables below come straight from the game’s data.

Animals by tier

Tier 2

CharacterTierAttack/HealthAlignmentRules text
Gilt Hen22/2NeutralI sell for 2 gold.
Grim Kid22/3EvilNo rules text; this character is all stats.
Mage's Apprentice (also Mage)21/1NeutralWhen you cast a spell, gain +1/+1 permanently.
Omen Cat21/1EvilLast Breath: summon a 1/1 Stray Cat.
Sly Tabby21/1EvilSlay: +1 Gold.
Squint Mouse22/2NeutralTripling me gets you a treasure two tiers higher than usual.
Stripeling21/5GoodYour other Good characters have +1 Health.
Tadwiggle21/1NeutralSlay: transform into a random character one tier above your shop.

Tier 3

CharacterTierAttack/HealthAlignmentRules text
Champion Hog33/6NeutralWhen I survive a brawl, +2 Gold. Last Breath: give your opponent +1 Gold.
Hollow Donkey31/5GoodWhen I survive damage, summon a random character of my tier or lower.
Silverhart Stag33/3GoodWhen I attack, give any characters behind me +3/+3 this brawl.

Tier 4

CharacterTierAttack/HealthAlignmentRules text
Carrion Roc43/3EvilWhen one of your Animals dies, gain +3/+3 this brawl.
Fleeting Sprite42/2EvilLast Breath: summon a 5/5 Daddy Sprite.
Mimic Hound (also Mage)42/10NeutralAfter I attack, trigger the Last Breath of the characters behind me.
Ravenous Hippocamp410/1GoodWhen you summon or buy an Animal, gain +2 Health permanently.
Restless Mayfly42/2NeutralWhile I'm in your hand, I'm summoned when one of your characters dies.

Tier 5

CharacterTierAttack/HealthAlignmentRules text
Bristled Trio59/9EvilLast Breath: summon three 3/3 Piglets.
Cloaked Wombat56/6NeutralLast Breath: summon a random character of your level or lower and give my Attack and Health to it.
Cub of the Hollow52/2GoodLast Breath: summon a 4/4 Father Bruin.

Tier 6

CharacterTierAttack/HealthAlignmentRules text
Loyal Hound62/2GoodLast Breath: give my Attack and Health to your other Good characters this brawl.
Stitchfur Beast (also Mage)67/10GoodYour other Animals have +2/+2. When you summon an Animal in a brawl, double its Attack and Health after Treasure bonuses.

What buffs Animals

No other shop character mentions Animals in its rules text, so Animals are not buffed by name. Alignment buffs for Good and Evil characters still apply, and the character guide lists them.

Positioning

Slots 1 to 4 are the front row and slots 5 to 7 the back row; the rules guide explains how rows decide who gets attacked.

Looking for a full plan? The strategy guide covers turn-by-turn play, and the weekly meta report shows how boards built around each type have placed.

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